Physics (Q8)

Project Tech/Algorithms

  • C++
  • OpenGL
  • .obj File Format
  • GLSL (OpenGL Shading Language

Extended Details

In our final game engine course, we were told to implement physics in our engines. With the engine enhancements from the AI course, my engine was ready to tackle this task.

Due to short time-constraint and tough schedule, we were not required to implement a full physics engine, simply to handle sphere physics in a few particular fun cases including bouncing, resting contact, angular momentum, drag and springs.

Project Credits

© Justin Furtado 2018 - LinkedIn - justin.l.furtado@gmail.com