Gemetary
For a 10-week open-ended game-dev course at Neumont I worked my absolute hardest to make a game as cool as I could. That game is Gemetary. It is a 3D infinite maze game, inspired by Pacman. Collect gems, blow up walls, avoid and defeat enemies by scaring them with powerful lanterns. The maze is near-infinite, meaning that while it does have an end, that end is generated far enough out that is is virtually impossible to reach without cheating. Each enemy uses a unique AI (depth-first, path following, AStar), there is difficulty scaling and local high score competition. Feel free to change the options, enjoy the attention to detail (did someone say mouse-hover sound effects for buttons?), look for secret mechanics, or just appreciate that you get a different maze every time you play.