C++ 2
Lab 1: Turret
Here we get a turret that points at the mouse, a simple ship, collision with the enviromnent, etc, setup.
Lab 2: Bouncing Bullets
Here we allow the player to fire, pooling bullets for reuse as more are fired, and have the bullets bouncing around the world.
Lab 3: Particles One
Here we implement particles. I create a purple void particle, followed by an explosion particle for the bullets. Bullets are updated to be destroyed on collision.
Lab 3: Particles Two
For fun, I scale the explosion particles and make a mini-sun.
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Instructor-Provided Rendering Utility Library
Extended Details
This was the first 'game-dev' focused course I took at Neumont. In it, we learned more about C++, which we had only had small exposure to before. We also covered Vectors and Matrices for the first time.
In this 5-week course, we made a simple 2D game using an extremely bare-bones rendering library provided to us. We implemented simple 2D physics such as acceleration and drag, we added collision and particles - all with just collections of lines.
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